This is my OLD Halo site, but I am too lazy to rework it for Halo 2, so instead I will just leave it as is, cuz most of it still applies. If I get time, I will update as appropriate. Then again, I might be busy kicking ass on XBOX LIVE!!!


I will be posting my tips and hints for playing this freakin awesome game.  Hopefully you will also understand the difference between strategy and tactics before this is over, as this will be required to finish  on Legendary setting.  Of course, mad Phat skills go a long ways as well.  Your best bet to pick these up is playing an online first person shooter, my current favorite is Tactical Ops, an Unreal Tournament mod.  Playing  online will help even more, but only if you can get it working, in which case, you probably don't have much to learn here, as you are as big a geek as me.

The use of effective tactics and strategies while playing can add tremendously to the gameplay, and on the Legendary difficulty setting, it just might be allow you to finish the game without sacrificing too much of your life. I suppose that instead of skills earned by experience, you might just be naturally gifted, or maybe you have spent extensive time being trained in the use of firearms (the real ones), either way there might still be something here worth your time. If not, please contact me ASAP for a full refund, as customer satisfaction is strippernipple.com’s top priority!

OK, so I will start with the general stuff. is like any other shooter game, you got to know how to use the toys. The marine weapons are pretty much the same as you might see if you joined me at the gun range. A nice pistol, an assault rifle, a wicked shotgun, a sniper rifle, and of course, a rocket launcher. Really not all that different from what your average SEAL team packs. Sure, they are all improved a small amount past what is available at you local gun show, but not that much, so if you like something in the game, consider getting one for yourself. Consider the shotgun for example: it is the most popular weapon in the game, as well as the most popular home defense weapon in real life; this is not a coincidence.

The covenant weapons on the other hand are quite unlike anything the physics I was taught would allow, but damn they are fun. Many folks will tell you that you need to use the covenant weapons to defeat the covenant on legendary difficulty, but this isn’t always the case. Sometimes they can be quite useful (particularly when you run out of ammo), but don’t discount the marine weapons even though they don’t seem as advanced. I won’t spend too much time discussing how to use the different weapons, instead I will point you to
Bungie’s excellent multiplayer guide and halo.bungie.org. A few quick points though:

Pistol The pistol ROCKS!!! The accuracy and lethality of this little gem mean that it was clearly produced by Heckler and Koch. Use the zoom to put 1 bullet in the head of each bad guy, then walk through the pile of bodies to steal their wallets. Having problems with a banshee? Try to zoom in with the pistol and you can tag them while they are far away turning (watch for the spark to let you know you are hitting them). Some of the bigger covenant will take more than one shot though, but that is why you have…

The assault rifle! If you have problems killing with this gem, they are probably too far away, or you just may want too consider a career in diplomacy or possibly flower arrangement. Just about anything will go down with a full magazine from this bad boy, as long as you don’t let their shields recharge halfway through the magazine. For the smaller dudes, short controlled bursts are the key, but if they are in a crowd try sweeping from side to side.


Shotgun
The shotgun of course is your basic first person shooter death dealin tool. God made the flood because of a large surplus of shotgun ammo (just a theory, but it makes sense). Like the assault rifle, no good for long range, but up close you are the man. Also, if you are reloading and you see something that needs some holes in it, just shoot, as unlike changing a magazine, you can fire the shotgun midway through a reload (though, of course you always keep it topped off, so this probably isn’t an issue).

Sniper Rifle…. Oh my god. One shot, one kill, nuf said…. Ok, more to say, I lied. Keep this gun at all costs. Once you get one, never let it go. A great combo is the sniper rifle and pistol. Zoom way in to spot with the sniper, then use the pistol zoomed in to spank what you found. For general Close Quarters Battles, the sniper rifle and shotgun are a nice set. (BTW, that isn't really the gun from the game, it's my 50BMG Windrunner from EDM Arms.)

Rocket Launcher
Good for large crowds, room clearing, or vehicles, but less versatile than most guns. Usually if you find one there is a good chance that you will have a use for it, but I often find that it isn’t worth lugging around if you have to choose something to drop.

Concussion Grenade This is the only thing I am frugal with. They are so amazing in close quarters, but there just aren’t enough of them to use except when you get to real tight spots, then they make all the difference. Their quick detonation time takes different timing than the plasma grenades, but this can be used to your advantage.

Plasma Grenade You almost never run out, so use these babies when they can help. Of couse, best approach is sticking a grenade right on a covenant. Takes aim and practice, but drops em NOW. Of course, if there are more than about 4 covenant just chillin together, stick a plasma grenade to one of them and he will run around with the rest, making sure they don't escape. A fun trick with the plasma grenades is throwing them at the ceiling above things that must die, as plasma grenades only stick to living stuff, and they don't bounce (this helps get the right range).

Needler Once you master the needler it is tempting to try to use if for everything. For most of the bigger dudes it is about the easiest way to drop them if you can get them out in the open. The homing aspect and longer range make it a great choice for just about every critter. For the little pyramid ewoks, a short burst of around 10 will drop them every time. A longer burst should be swept through a crowd of them so they don't all home on the same dude. For the bigger guys, the needler is only good if they are in an area where they can't just jump out of the way. Even in close quarters though, you can usually find a good spot to unload. Sometimes the only good approach though is to toss a grenade behind where they keep jumping, then when they come out unload a full clip of needles on em.

Plasma Pistol The plasma pistol is a great gun, as long as you always grab a fresh one when you get a chance. It is the best (besides grenades) for dealing with the shits with shields. Charge up a homing blast, take out his shield, then pop him a few times with your alternate weapon. The homing charges are also great for long distance kills of large groups, as you are bound to hit someone. The stun aspect of the plasma guns is a nice bonus that can help out, particularly if you switch targets to keep them all stumbling.

Plasma Rifle I don't like the plasma rifle that much, though sometimes it is good for clearing a hallway. If I am out of ammo I will use it until I find something else, but honestly, it is my least favorite weapon. If you do use it, use short bursts and it will last longer and not overheat (leaving you pretty much screwed). It isn’t a bad gun really, I just don’t like its balance.

The vehicles are also weapons in
. I find that regardless of what the marines may say, it is just as much fun to run them over as it is to shoot em. After a grenade, the Warthog is the best way to bitchslap a landing party of covenant as they deploy from a drop ship. Just line up parallel to the exit doors and slide through the crowd as they jump out.

If any of your passengers are getting low on health, drive them somewhere safe and get them out by getting into the spot they are in. Now jump back in the drivers seat and floor it to some fresh replacements. Even better than a full team of healthy marines is having a sniper in the passenger seat. The warthog then becomes a mobile deathmobile.

Allright, this page is getting full, so here are some links to some more crap

Basic tool use


Flood Stategy


Legendary Survival Guide